Caprice Nisei is currently being trialed as a detective with the NAPD. Although her record is generally good, several officers have reported that she is difficult to work with. She has an uncanny ability to deduce details beyond that of her colleagues, making her an excellent detective, but uncomfortable to be around.
Motivations: Desire (Love of Family), Fear (Isolation), Strength (Understands Others), Flaw (Understands Others).
Skills: Computers (Sysops) 2, Deception 2, Discipline 4, Knowledge (Science) 2, Knowledge (Society) 2, Per- ception 2, Ranged (Light) 1, Streetwise 1, Vigilance 4.
Talents: Adversary 2 (upgrade the difficulty of all combat checks against this target twice), Probing Question (if Nisei knows her opponent's Flaw or Fear and inflicts strain on them using a social skill, the oppo- nent suffers 3 additional strain).
Abilities: Apparent Precognition (once per encounter when making a combat check, may use Discipline and Willpower instead of the normal skill and characteris- tic), Psychic (as a maneuver, may make an Average ( :Genesys_purplediamond: :Genesys_purplediamond: ) Vigilance check to learn the surface thoughts of all other characters within medium range), Nisei Line (as an action, may make a Hard ( :Genesys_purplediamond: :Genesys_purplediamond: :Genesys_purplediamond: ) Dis- cipline check targeting one character within medium range. If successful, Nisei learns their Strength, Flaw, Fear, and Desire motivations and all current goals [in addition to other information at the GM's discretion]).
Equipment: Synap pistol (Ranged [Light]; Damage 5; Critical 6; Range [Short]; Disorient 4, Stun 3, Stun Damage), trenchcoat, NAPD badge, restraints.
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